11/9/2023 0 Comments Metal reaper online sniper buildIt already takes really long to land one hit, with these bugs any bugged hit could be a "missed shot" which reduces the overall DPS for the sniper. This miscalculated critial damage multiplier, along with the miscalculated final damage (for a single charged shot), topping it with the damage "softcap" issue, really makes playing sniper a tough and annoying thing to do. Plus having to make the reload build as well. Its the damn heaviest and most STR required out of all Sniper Rifles that you are basically using the same build as a damn HMG Bravefire 4. ![]() 4 different playable military branches - Former RPG's job. It honestly doesnt make sense that the Breakthrough is not designed to be the best sniper rifle. ![]() This occurs "fairy often" (rougly 30% chance) Metal Reaper Online - Metal Reaper Online is based on gun shooting battle's MMORPG.With post apocalyptic background, merging military shooting contents and MMORPG to give various contents and better accessibility.Game material and control are very similar with FPS, and serve comfortable contents. For example: Doing 65431 crit damage will result in doing 6543 damage. It's the damn heaviest and most STR required out of all Sniper Rifles that you are basically using the same build as a damn HMG Bravefire 4. It honestly doesn't make sense that the Breakthrough is not designed to be the best sniper rifle. It feels like after a certain amount of damage is being "softcapped" which means game is not letting you do "too much damage".Ģnd issue: Doing very high critical damage (with a charged shot) will cause the game to sometime leave 1 digit out of the final calculated damage. Unless they do by some miracle decide to actually balance the weapons/builds. I tested it and it almost does not even matter having 150% crit damage boost or 300% crit damage boost. ![]() This is a bug often occuring when the sniper charges its shot and does above 70k critical damage.ġst issue: According to my observation, the critical damage multiplier is miscalculated once the damage of a single charged sniper shot deals above 70k damage.
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